“Paul Reid died in the snow at seventeen. The day of his death, he told a lie—and for the rest of his life, he wondered if that was what killed him.”
And so begins the battle for the afterlife, known as The Commons. It’s been taken over by a corporate raider who uses the energy of its souls to maintain his brutal control. The result is an imaginary landscape of a broken America—stuck in time and overrun by the heroes, monsters, dreams, and nightmares of the imprisoned dead.
Three people board a bus to nowhere: a New York street kid, an Iraq War veteran, and her five-year-old special-needs son. After a horrific accident, they are the last, best hope for The Commons to free itself. Along for the ride are a shotgun-toting goth girl, a six-foot-six mummy, a mute Shaolin monk with anger-management issues, and the only guide left to lead them.
Three Journeys: separate but joined. One mission: to save forever.
But first they have to save themselves.More info →
Commons 2: The Margins
The Margins exists thanks to Paul Reid. Now the universe is collapsing, and those who created the danger must neutralize it. It won’t be easy. It might not be possible. But this is where the difficult and the impossible abound. This is The Commons.More info →
Commons 3: The Catalyst
The world needs heroes, Jonas Porter says. But this time around, there’s more than one world at stake if the heroes fail. Never mind that it’s not clear who the heroes are, and trust is at a premium. There are no guarantees. Nor have there ever been. Not in The Commons.More info →