Three unlikely heroes board a doomed bus. Destination: the afterlife. Their mission: to save forever. But first they have to save themselves.
Winner of the 2015 Soon to be Famous Illinois Author Project
[A]n author to watch. — Publishers Weekly
First step: Mix sci-fi, fantasy and suspense in a drink. Next: Give it to one hell of an imagination to consume. Result: The Journeyman. This is creativity and imagination defined. — Boundless Book Reviews
[It] carries its perfection of style, engagement, and flow right through to that final page. — e-Scribes
A brilliantly written and deeply philosophical odyssey into an afterlife where the essence of human souls are the primary currency…[T]he result is a piece of hefty literature that manages to be thoughtful, frightening and at times, funny. — Bella Wright, Best Thrillers
[U]niquely crafted…simply a marvelously well-written make-believe story… — Grady Harp, Amazon Hall of Fame reviewer
The bottom line was that this was one of the most enjoyable reads I’ve had in ages. — Ray Nicholson, Amazon Top 1000 reviewer
I’m a huge fan of the genre and Mr. Peck manages to bring something fresh and engrossing to the table. — violet13
[W]hy do I keep turning the pages faster? Why can’t I wait to find out what’s next? Most importantly, why is this book so friggin’ great? — Scott
[O]ne of those works you just cannot put down until you’ve run out of book. — Marc J. Stern
“Paul Reid died in the snow at seventeen. The day of his death, he told a lie—and for the rest of his life, he wondered if that was what killed him.”
And so begins the battle for the afterlife, known as The Commons. It’s been taken over by a corporate raider who uses the energy of its souls to maintain his brutal control. The result is an imaginary landscape of a broken America—stuck in time and overrun by the heroes, monsters, dreams, and nightmares of the imprisoned dead.
Three people board a bus to nowhere: a New York street kid, an Iraq War veteran, and her five-year-old special-needs son. After a horrific accident, they are the last, best hope for The Commons to free itself. Along for the ride are a shotgun-toting goth girl, a six-foot-six mummy, a mute Shaolin monk with anger-management issues, and the only guide left to lead them.
Three Journeys: separate but joined. One mission: to save forever.
But first they have to save themselves.